Here’s a look at the first, of two campaign games we played at club. This scenario was played on a 3 x 3 foot table, using Grand Manner buildings and home-made terrain boards. The British player’s objective was to capture the walls, while the French (to win) needed to stop him from doing so. Basically the same victory conditions as the Forlorn Hope scenario in the main SDS rule book.
Although both players were a bit shady on the rules, we had a decisive result in under two hours. This left enough time to squeeze in a second game (Take the outer streets), which I will cover in another update.