Although it would be fair to say that I don’t dedicate a lot of my hobby time to making terrain, when I do, I generally smash out a lot in a short period of time. In most cases it takes a series of events to kick off this intensely short frenzy of terrain production. A bit like when planets align. A new combination of scale, time period and figures, equals terrain frenzy. The pictures in this update are a direct result of just such an alignment.
To be honest, I was already halfway through making the trees pictured here before things really kicked off. It was around the time my copy of Triumph (new rule system) turned up that the perfect terrain storm truly took shape.
All of the trees pictured here were made using Woodland Scenics tree armatures and poly fiber. After basing and painting the armatures, a small amount of poly fiber was stretched between the branches. This poly fiber was then coated in various types of flock. Woodland Scenics Hob-e-tak was used to secure both the poly fiber and flock to the armatures. Although I managed to pump out a decent amount of trees, as always I got distracted before finishing. Hence, the poor stand of leafless trees in the last photo.
On wards and upwards as they say. After reading through the Triumph rule book, it became clear that I was going to need some baggage camps and a clearly defined village of some kind. To this end I fashioned a base plate for a set of FoB Greek buildings I had just finished painting. All the buildings and trees can be removed from the base to allow troop placement. Next I then went on to scratch built a couple of very generic army camps. I kept these simple so they could be used for any number of different armies.
It was while rummaging around in my bits box looking for things to build army camps from, when I stumbled across a nice piece of brick patterned foam card. One distraction led to another and next minute I’d slapped together the little bridge pictured here.
With my terrain making tank now sitting on empty. I spent one last day making a set of hills to match the dimensions detailed in Triumph. They were a bit of a rush job as the lads were due round to put the new rules through their paces. The end result looks a little to square for my liking, although this works well for troop movement within the game mechanics. These were made by first gluing cork flooring tiles to pin-board. I then used a jig saw (setting it’s blade at maximum angle) to cut out the basic shapes. Thicker cork floor tiles where used to add a second tier to each hill. Brown poly filler was then added to smooth the transition between layers. After which, they got a quick tidy up with sandpaper before the flock was glued in place.